![]() These unique keys are accessed in different areas, in locked room that require Gardener’s Keys. High Peak Castle: Through a secret wall you can roll through, you’ll find a room that requires three Moonflower Keys.To spot a wall rune, look carefully at every wall until you see a glowing rune. The Architect’s Key is always hidden in a secret wall rune. Graveyard: At the end of the graveyard, you’ll locate a locked door that requires the Architect Key.The Counter Shield Blueprint is located in a hidden room, through a false wall, that requires one Village Key to access.The middle locked door can be skipped with the Spider Rune - so you can acquire two Village Keys in “Key” doors and only use one, required to exit the area. Stilt Village: In the Stilt Village, you’ll need to acquire to Village Keys to progress.Slam the ground with the Ram Rune three times to make the key spawn. Gardener’s Key #3: Look for a red rose in a pot somewhere on the map.Requires the Spider Rune to reach the top. Gardener’s Key #2: Found at the top of a tall tower.Gardener’s Key #1: Look for a Ram Rune secret floor, somewhere on the surface of the map.The doors require special, hidden Gardener’s Keys. Promenade of the Damned: Always located in a building with three locked doors.It's trivial, but explains why you can't get many blueprints. "Chance2" stands for probability to get certain BP having killed that much creatures. Here you can find probabilities according to your progress. There is way to determine how many kills do you need to certainly get desired BP. Also i tend to kill every enemy in each biome when i can, before moving on. Most of these runs went through at least 3 biomes. Undead archer 105 Zombie 481 Grenadier 166 Shield Bearer 68 Phazer 99 Bat 77 Defender 26 Lieutenant 40 Scorpion 46 Ugly Worm 35 Spiker 13 Host Zombie 22 Corpse worm 120 Kamikaze 138 Flyng biter 22 Incomplete One 2 Meat Grinder 69 Running Zombie 191 Pirate captain 57 inquisito 56 Corpse Biter 244 Host Zombie 43 Fogger 12 Catcher 40 Watcher's tentacule 14 Watcher 1 Spawnling 155 Slasher 44 Shocker 32 Thorny 52 Mechanical Spider 15 Death spitter 16 the tracker 57 Spinner 8Īll of this in 13 runs, and I only got 13 weapon blueprints and 10 skill blueprints. Originally posted by trolledwolf:Ehm, okay, this is going to take quite a while: People rarely used bleeding items anyway, now they sure as hell won't if they can get the effect from fire, that was always been much damaging on it's own (even the occasional bonus is better on fire - 100% compared to the mere 30% on bleeding targerts). Fire already have a good synergy with basically every weapon in the game, also can be further amplified with oil. Also, getting through two sewer map isn't the most exciting thing to do either as from a visual standpoint, they are the least interesting (especially compared to the other areas overflowing with lush colors) and also very, very similar to each other.Īs for the sword, I heard it now crits for poison and fire too. 20 minutes of your time to take that 1 percent a chance on those few Spikers.Įither deploy more Spikers in that level (possibly within the Toxic Sewers too), or let us get the item from a different mob, that's more common. You have to spend a good 10 minutes before you reach the Toxic Sewers and another 10 to successfully hunt down all the Spikers in the level. ![]() Still don't have it, god knows if I ever will. hunting for that Sadist Sword blueprint became super tedious. Can anyone shed some light on this, please? ![]() Did they drop chance changed since the Elemental Update? Or maybe different monsters are dropping them now? Back then these were basically the first items I found in the game. Now I can't reach the Old Sewers from the Promenade anymore, but it's super annoying that now I basically have almost everything imaginable, but the ones I actually wanted to use in the first place. My route was mostly through the Promenade (for KS and BS) and then the Old Sewers (for SS). These were one of my favourite build combined with a Meat Grinder (.fffiiinnnaly got that, just recently). ![]() Since then I'm basically farming the same enemies over and over without any success of them dropping blueprints that supposed to be easy to get, at least on my first save, I got them all by the time I did my third run. When the Elemental Update got introduced first, I started a brand new save file.
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